BetterTravel (UX Research & Design)

BetterTravel is a mobile travel planning application using artificial intelligence (AI) and machine learning techniques to provide users with personalized travel ideas based on their preferences. In the app, multiple users are allowed to communicate and edit the travel plan at the same time.

My Impact

  • Doing 10+ interviews and detailed documented the interview notes

  • Brainstorming survey questions for the BetterTravel during the semester

  • Providing insights for each research results

  • Designing and refining the UI and UX of the BetterTravel application and information poster

  • Making the prototypes interactive

 


Project: Carnegie Mellon University Academic Project

Role: UI/UX Designer

About: UX research/ UX analysis/ UIUX design / Branding / Interaction design

Timeline: Fall 2022 (4 months)

Team Members: Qiwen Lei, Thomas Wei, Sharon Liu, Jeffery John, Sandra Zhou

Tools Used: Tableau, Excel, Miro, Figma

 

Overview

Problem

Our area of research specifically focuses on the moments where travelers may want to, or are required to, deviate from their original plans. There is a level of hesitancy that travelers experience in these moments that stem from both internal motivations as well as external contexts and conditions.

 

“How might we encourage travelers with a travel plan to embark on an experience they did not initially plan for?”

 

Insights


Research

Research Flow

 
 

Solution

Ideation

  • Design a comprehensive travel planning mobile platform, where users can chat, schedule, budget, and consider spontaneous additions to any preconceived plans.

  • At each stage of our user flow, user preferences are used to provide suggestions that prompt further ideation and inclusion of unplanned or novel experiences in their trips. Through this process, users can find consensus from all parties on interesting and valuable new travel experiences.

Design

Low-fi prototypes ⬇️

Playtest Feedback & Refine Direction

After doing playtest with ten target users, we got some feedback. After analyzing the feedback, I refined the low-fi prototypes in the following area:

Calendar Page

  • “+” icon -- “Add new trip/ add a new activity”

  • Click the blank space to add a new activity

  • Burger icon -- Preference

Travel Ideas Page

  • Add a customize the activity option on the first-screen

  • Add a cancel button

Profile Page

  • Refine the categories

  • Add ”log out” option

Activity Page

  • Add a customize function

  • Add a search function

  • Change “Need a new idea?” to another appearance

Chat Page

  • Add vote function

  • Add vote notification

  • Add share function

  • Add voice message function

Refined low-fi prototypes based on playtest results ⬇️

Design system ⬇️

Hi-fi prototypes ⬇️

Click the link or scan the QR code to try the interactive prototypes of BetterTravel.

Information Poster

 

Individual Retrospective

Takeaways

In this project, I got a chance to go step by step about becoming a good UX researcher. I learned many helpful research methods, including background research, think-aloud, directed storytelling, affinity diagramming, user journey map, empathy map, storyboards, speed dating, and usability testing. Before this project, I usually will pick about three to five research methods for my project and design based on the results I learn from them. I tended to spend more effort designing the UI and UX system than doing research. Lack of enough background information sometimes caused me to run into a situation where the playtest results showed I was on the wrong track. So, I had to make many adjustments to the design to fix the problems. After this project, I better understood the different information each research method can provide me. Therefore, in the future, I will be able to choose the methods that can better help me understand the project.

Plans to improve future interdisciplinary UX research group work

In our team, it is very clear that people have different specialties. We have teammates who feel more comfortable doing research and teammates who have more passion for design. Balancing people’s different preferences is one of the big topics our team paid a lot of attention to. In the future, if I get a chance to do another interdisciplinary UX research group work, I will try to step off more of my comfort zone to contribute more to UX data analysis if it is an academic project. And, I will trust the research results my UX researcher teammates give me and do my best to design a good UI and UX based on the research results.

 
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